Artistic representation for The Sunday Papers: The Quiet Revolution

The Sunday Papers: The Quiet Revolution

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UFO 50 is a game that’s been around for a while, but it’s still relevant today because of its unique blend of retro-futuristic aesthetics and gameplay. Bug Quest’s review is a good example of how to write about games in a way that is both informative and engaging. The Sunday Papers is a weekly roundup of great writing about (mostly) videogames from across the web.

Oh hey, more UFO 50. It’s 50 games, it can have two entries. Christian Donlan chatted to Derek Yu for Eurogamer. “Each game needed to have its own unique identity but it also needed to be part of the collection,” Yu explains. “I would say that most games started as their own thing, though, and then became more and more considerate of their role in the collection as time went on. And through that process, each game’s identity actually became stronger because of its connection to the whole. It didn’t just exist in a vacuum anymore – a game could be a sequel or share themes with other games or maybe be something one-of-a-kind. There’s a lot more context for each game as part of UFO 50 than as a standalone title.”

Ed Smith wrote about Soma for Bullet Points Monthly The problem however is that videogames are often so systematic and so mechanical that they are only able to illustrate perfect visions of ideologies. Think about SimCity, or more recently Cities Skylines 2, wherein certain esotericisms of the games’ respective code bases resulted in a large number of homeless people appearing within players’ cities. In both cases, these swells in the homeless population were regarded by the game makers and by players as imperfections within the system, as bugs, as glitches, and they were summarily ‘fixed.’ Both of these games simulate and symbolise ideologies related to capital, democracy, enterprise, social welfare, policy, and so on, but if the results of those simulations drift outside utopia—when the ideologies in the game result in a lessening of the player’s success—the simulations, the symbols, are considered defective.

This company, which is not copying Mario, Pokémon, or Zelda, was sued by Nintendo for copyright infringement. **Detailed Text:**

The gaming industry is a fiercely competitive landscape, and companies constantly strive to innovate and differentiate themselves. However, the pursuit of originality can sometimes lead to legal battles.

For 404 Media, Emanuel Maiberg chatted to Japan game industry analyst Serkan Toto about the Nintendo lawsuit against Palword. (Edit: this wasn’t paywalled for me when I included it, but appears to be now. Apologies for the annoyance!) Here’s a cool mech piece from the RPS archives that came up in Slack this week. Here’s a cool piece on graphics card box art from the archives of that other PC gaming site. Here’s Resident Evil 1’s original cast playing the game. Here’s a brief argument that FromSoftware’s influence is hurting the action genre, which I foresee some of you might enjoy scrapping about on this, the holy Sabbath. RPS contributor and good wordsman Rick Lane has a newsletter recommending Steam demos. I am not immune to Moo Deng propaganda. Music this week is a new mix from Pizza Hotline. Have a great weekend!

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Gaming enthusiast and content creator passionate about helping gamers optimize their experience.
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