Antipath is a game development studio based in the UK. They are known for their innovative and immersive games, particularly their work on the “The Last Door” series. The studio has a strong focus on narrative-driven experiences and utilizes a variety of techniques to create a sense of atmosphere and immersion.
Concept As I said in my previous article, Antipath began its life as a Shin Megami Tensei fan game, and much of that influence is still present; it’s a first-person dungeon crawler with a branching plot where you recruit enemies into your party through dialogue. I’m not trying to “make the SMT that Atlus won’t” or anything, though. There’s a lot of personal stuff that I want to convey in this game, and it’s evolved far beyond its original concept. So the point is, the ideas behind your game are going to change a lot, especially in the planning stage. Don’t be afraid to run with new ideas or abandon old ones, because through that you’ll hone your game even further.
I’ve always enjoyed the process of creating something with my own hands, and I find it very relaxing. I’ve been practicing for years, and I’ve learned a lot about different techniques and styles. I’ve experimented with charcoal, pencils, and pastels, and I’ve even tried digital art. I’ve also learned about different art movements and periods, from the Renaissance to the Impressionists.
I love the way music can evoke emotions, tell stories, and create atmosphere. I think it’s a powerful tool for enhancing the player’s experience. The soundtrack is a key part of the game’s identity. It’s not just background noise; it’s an integral part of the game’s world and narrative. Music can be used to create tension, suspense, excitement, and even sadness.
GameMaker Studio 2 is a popular choice for beginners and experienced developers alike. GameMaker Studio 2 is a powerful and versatile engine that offers a drag-and-drop interface, making it easy to create games. It’s also known for its extensive documentation and active community, which can be invaluable for troubleshooting and learning.
Unity’s engine is known for its ease of use and flexibility, making it a popular choice for both beginners and experienced developers. This time, I decided to go with Unreal Engine. I chose Unreal Engine because of its advanced features and capabilities, particularly its powerful rendering engine and its robust physics engine. I was particularly drawn to Unreal Engine’s ability to create photorealistic graphics and its advanced animation tools.
This is especially important in the early stages of your project. When you’re just starting out, you’ll likely have limited resources and time. By leveraging existing assets, you can save time and money, and you can also avoid reinventing the wheel. For example, consider using open-source software, free stock photos, or pre-made templates.
Conclusion Thanks for reading my little article! I hope it was helpful to some of you. I’m by no means the definitive voice on game development, in fact I’m quite new to it myself, but these were some of my experiences and tips as a fellow newbie. Please stick around for more Antipath news and info in the future!