The Binding of Isaac co-creator Edmund McMillen has recently revealed the details on his upcoming The Wrath of the Lamb DLC in an exclusive interview with IndieGames.com. The DLC will set gamers back $3, add a ton of new features to the original game, and will release “when it’s done” according to McMillen.
For those that don’t know, The Binding of Isaac is a twisted roguelike title released in September of last year. Upon hearing the voice of God, Isaac’s mother goes mad and attempts to sacrifice her child to the Lord. In an attempt to escape, Isaac locks himself in the basement, where he must fend off enemies by firing tears at them. The enemies, soundtrack, and overall art style are far darker than McMillen’s previous effort (Super Meat Boy) but may be equally brilliant in terms of gameplay.
McMillen has revealed that with the new DLC he wants to trick himself with random elements and happenings. This isn’t to say that there won’t be more of the same, just that there will be even more randomized events, enemies, and hazards to throw gamers off. There’s approximately 50 new items to play with, along with 20 new trinkets, as well as many rare and random happenings to encounter in The Wrath of the Lamb. Each chapter played will have two paths resulting in an alternate chapter, per chapter. For example, players may start in the cellar (as opposed to the basement) with different enemies, different items, and different rare rooms completely exclusive to the DLC. Then, in the next level, players may end up in the cellar level 2 or basement level 2, completely chosen at random.
Aside from new stats and items, McMillen is addressing some fans issues with the final boss being “too easy.” McMillen has created an alternate final chapter which is much harder to get through but rewards players with the true final ending.
Besides news on the expansion, McMillen isn’t confirming the rumors on a potential port of The Binding of Isaac for the 3DS, but also isn’t denying them.
Yeah, there is news, but I can’t talk about it. I don’t know if it’s promising or not honestly, it’s still up in the air. All I can say is, it’s being discussed in depth. It’s definitely being discussed quite in depth, to the point that it’s taken this long for a conclusion to be met. The game has definitely thrown a wrench into the gears of the people involved. A lot of people don’t know, even I don’t know, exactly how to take the game.
Finally, McMillen has revealed that Team Meat’s next title will probably be for the iPhone. That is, unless the game sucks, in which case they will can it and work on their next big game (according to the interview). Along with the possibility of an iOS title, all future Team Meat games will be vector-based, meaning higher resolution and smoother gameplay.
For the interview in it’s entirety, click here.
If you’ve yet to play this wonderfully dark title, you can download it for the low price of $5 here, through Steam.