Blades of Fire: A Soulslike That Isn't Afraid to Forge Its Own Identity

Blades of Fire is a Soulslike game developed by MercurySteam, a Madrid-based studio known for their work on Metroid: Samus Returns, Metroid Dread, and the Castlevania: Lords of Shadow series.

The game's lead designer, Joan Amat, explained to Game Rant how the team approached creating the game's fantasy world, emphasizing the importance of collaboration and expertise.

The team worked together to create a cohesive vision for the game's world, with each department contributing their unique expertise and specialty.

Blades of Fire's control scheme is designed to be fast-paced and fluid, with a unique twist that sets it apart from other Soulslikes.

The game's combat system rewards players for their persistence and skill, with a steep learning curve that is both accessible and rewarding.

The Forge system allows players to craft and customize their own swords, which are then used to take down enemies and solve puzzles.

Sword-naming is a feature that allows players to name and customize their swords, adding a personal touch to the game.

The game's development was influenced by the History Channel reality competition show Forged in Fire, which inspired the team's focus on expert craftsmanship and attention to detail.

The team's stability and cohesion were key to the game's success, allowing them to work together and mature their ideas over time.

Blades of Fire is a game that is both familiar and innovative, offering a unique perspective on the Soulslike genre that is sure to please fans of the series.