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I’m building a Friday Night Game (a board game) Project Blog

Introduction

Welcome to my project blog! I’m working on a board game called Friday Night Game. It’s a kid-friendly game of strategy, luck, and fun. No previous experience necessary—just bring your friends and a couple of drinks (the non-alcoholic kind). In this post, I’ll talk about some of the steps involved in creating my very own board game. Then later, I’ll post further updates talking about how to design cards that you can print out on your home computer and playtest with your friends.

Designing the game:

The first thing I did was to make a list of things I needed to do. The list went something like this:

All the different types of cards that I need.

All the different types of tokens that I need.

Tokens are the pieces that represent the different things in your game. For example, a token might represent one of your characters or it might represent a resource like food or health points.

There are different types of token:

How many of each type of card and token will I need?

Now that you’ve decided on a theme and game mechanics, it’s time to think about how many copies of each card and token you’ll need. This is called “print-on-demand” manufacturing. It’s the most cost effective way to make small runs of your game. So let’s say you’re making a party game for up to 8 people (4 teams). Here are some numbers for different options:

What are all the rules?

Building a prototype of the game with just tokens and paper printouts:

In order to get a feel for how the game will play, I decided to build a prototype. Because this is still in its early stages, I’m using a lot of paper printouts and tokens to represent various parts of the game.

For example, the player pieces are represented by tokens:

How to print out cards for playtesting with just paper.

You can easily print out the card images on paper and use a pencil to write in the text. You can also use a sharpie, marker, paint pen or pen to write in the text.

Using the playtesting feedback to iterate my game design.

Playtesting is a great way to get feedback on your game design, but it’s also a fantastic tool for getting feedback on your game mechanics, theme and aesthetics.

When you playtest Friday Night Game with people, they will tell you what they like and don’t like about the game. If they don’t like something in particular that’s fine! It may be time to change it up a little bit. It could be as simple as adding an additional rule or changing the wording of an existing rule.

The most important thing is to listen carefully when people talk about their experience playing the game and make changes if necessary.

It’s important to get feedback as soon as possible, so we can make sure our game is fun!

Your board game is going to be great! But, you might have some questions. What if we made the gameplay better? How do we know if people are having fun when they play our game? This section will answer all of your questions about getting feedback from people who are not designers, and how to use it to iterate on your design for maximum fun!

Getting Feedback from Non-Designers:

If you’re lucky enough to have friends who like playing games, ask them! If not… or if you find that they don’t give much useful feedback… there are other ways. You could try asking random strangers on Facebook or Twitter; in fact, here’s a handy guide for doing just that:

https://www.makeuseof.com/tag/how-to-get-feedback-on-your-game/

Conclusion

Thank you for joining me on my journey to create a board game from scratch! I’ve learned a lot about how to make sure your game is fun, while also making it look great. Ultimately, the most important thing is to get feedback early and often so that you can iterate on the design. I’m excited to show you more as this game comes together—if you made it all the way through these blog posts, we’re obviously cut from the same cloth and have a shared love of board games. I’d like to invite anyone who’s interested in seeing more to join our subreddit, where we’ll be posting all updates as well as new content (like behind-the-scenes videos and interviews with industry professionals).

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