How gaming addiction is swallowing Gen Z The Navhind Times

The Indian gaming industry is expected to reach $10 billion by 2025, with the majority of its revenue coming from mobile gaming.

The Rise of Mobile Gaming in India

A Growing Market

The Indian gaming industry has experienced rapid growth over the past decade, with mobile gaming being the driving force behind this expansion. The country’s large and young population, coupled with the increasing accessibility of smartphones, has created a fertile ground for mobile gaming to flourish. Key statistics: + 90% of the gaming market in India is on mobile + 9.3 billion mobile game downloads in 2023 + Expected to reach $10 billion by 2025

Android’s Dominance

The widespread use of Android devices in India has played a significant role in the country’s mobile gaming market. Android’s open-source nature and affordability have made it an attractive option for gamers, particularly in rural areas where smartphones are more accessible.

The study found that 70% of gamers aged 18-24 years old reported feeling anxious or stressed after gaming, and 60% of gamers aged 25-34 years old reported feeling anxious or stressed after gaming.

The Rise of Mobile Gaming in India

Mobile gaming has experienced tremendous growth in India over the past decade, with the market size expected to reach $6 billion by 2028.

This can lead to a vicious cycle of spending, as players feel compelled to continue playing to recoup their losses.

The Psychology of Gaming Disorder

Gaming disorder is a complex issue, influenced by psychological, social, and environmental factors. Research suggests that individuals with a history of trauma, anxiety, or depression are more likely to develop gaming disorder. Additionally, the social aspect of gaming, such as online communities and multiplayer games, can contribute to its development. Key factors contributing to gaming disorder: + History of trauma or anxiety + Social isolation + Easy access to gaming devices and online platforms + Escapism and stress relief + Peer pressure and social influence

The Illusion of Value

Loot boxes, microtransactions, and in-game currencies create an illusion of value and investment. Players are often led to believe that they can acquire in-game items or currency by spending real money. This can lead to a sense of ownership and attachment to the game, making it difficult for players to stop spending. How loot boxes and microtransactions work: + Randomized rewards + Limited-time offers and promotions + Social pressure to keep up with peers + Emotional attachment to in-game items or characters

The Vicious Cycle of Spending

The illusion of value and the sense of ownership can lead to a vicious cycle of spending. Players feel compelled to continue playing to recoup their losses and acquire more in-game items or currency.

Online gaming scams are on the rise, targeting players with phishing, malware, and ransomware tactics.

The Rise of Online Gaming Scams

Online gaming has become a multibillion-dollar industry, attracting millions of players worldwide. However, this growth has also led to an increase in scams targeting gamers. Scammers use various tactics to trick players into divulging sensitive information or handing over valuable assets.

Phishing and Social Engineering

Phishing is a common tactic used by scammers to trick players into revealing sensitive information. This can include login credentials, financial data, or personal details. Scammers often use fake emails or messages that appear to be from legitimate sources, such as game developers or online retailers. Scammers may use convincing language and logos to make the message appear authentic. They may also use urgency tactics, such as limited-time offers or threats of account suspension, to create a sense of panic. Players who fall victim to phishing scams may find their accounts compromised or their personal data stolen.

Malware and Ransomware

Malware and ransomware are other tactics used by scammers to gain access to valuable virtual items and financial data. Malware can be installed on a player’s device through infected downloads or links, allowing scammers to steal sensitive information. Ransomware is a type of malware that encrypts a player’s data and demands payment in exchange for the decryption key.

The proposed legislation aims to protect children from the potential harm caused by social media, including cyberbullying, online harassment, and the spread of misinformation.

The Growing Concern Over Social Media’s Impact on Children

The alarming rate of mental health issues among young people has led to a global conversation about the role of social media in their lives. Studies have consistently shown that excessive social media use is linked to increased symptoms of depression, anxiety, and loneliness. The constant stream of curated and manipulated content can create unrealistic expectations and promote a culture of comparison, where individuals feel inadequate and unhappy with their lives. Key statistics: + 70% of teenagers report feeling lonely, even when surrounded by friends. + 50% of children aged 8-12 experience online harassment. + 60% of young people report feeling anxious or depressed due to social media use.

The Proposed Legislation

The proposed legislation, which will be introduced in the Australian Parliament, aims to address these concerns by restricting social media access for children under 16.

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